Update 1.0.2 - Minor Bug fixes.
ONCGM's Save System » Devlog
Hello folks,
Did a minor updated on the tool, fixing a few naming bugs and null comparison error checks.
I also tested out on a newer Unity version in another project of mine and it ported beautifully, no major concerns. So it should work with 2018 through 2022 Unity Editor versions.
And I managed to find a way to generate a dll and keep the option to edit the save file to make it look a bit more professional.
If you want the updated one you can grab it on 1.0.2 with the fixes or if you prefer total control you can download 1.0.1 and have all the runtime files editable, but no fix.
Changelog:
- Improved code consistency on naming a binary file.
- Improved parameter naming on function to improve readability.
- Fixed incorrect file extension concatenation on binary files, causing the file extension to be duplicated.
- Fixed some faulty null reference checks leading to a file never being recognized on automatic loading methods.
- Baked the whole code into two .dll files. One for the editor and one for runtime.
- Finally figured out how to make only the SaveData.cs file editable to the user, se we avoid confusions on what to change.
If you find any other bugs, please report them.
Files
ONCGM's Save System 1.0.2.unitypackage 17 kB
Jun 24, 2024
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ONCGM's Save System
Serialization the easy way! A save system with a visual tool for Unity Engine.
Status | Released |
Category | Tool |
Author | ONCGM |
Tags | binary, editor, Graphical User Interface (GUI), json, save, serialization, system, tool, Unity, xml |
Languages | English, Portuguese (Brazil) |
More posts
- Update 1.0.1 - Minor Bug fixes.Oct 29, 2020
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