A downloadable game for Windows, macOS, and Linux

Buy Now$1.45 USD or more

Welcome to Missile Fest!

Ever wanted to feel like a game developer adjusting every value until the simulation is just right? Now you can, with Missile Fest!
Choose your targeting system and configure things your way. 
Will you opt for precision or embrace the unpredictable? 
Here you can test endless possibilities in a simulation sandbox.

Bem-vindo ao Missile Fest!

Este jogo também está disponível em Português Brasileiro.
Basta selecionar o idioma desejado quando o jogo abrir.

ミサイルフェストへようこそ!

このゲームは日本語でもご利用いただけます。
ゲームが開いたら、希望の言語を選択するだけです。

These are the playgrounds, where the sky becomes your canvas and the missile launcher your brush... sort of.
All of the gifs you see on this page in the sidebar are from gameplay footage, just so you know.

However, be mindful, this isn't just about destruction.
It's about testing you CPU's limit.
How many missiles until it crashes?
Who knows... Its time to find out!

A free demo of the game is now available.

Features

Here's what you can expect to see in the playgrounds of Missile Fest:

  • Feel like a developer: Test and modify every single value until the game feels just right for you!
  • Multiple Guidance Systems: Experiment with a variety of guidance systems to manipulate the trajectory of your missiles.
  • Customizable Barrage: Adjust settings of the missile launcher to your liking.
  • Auto-Tracking: Let the game aim for you with automatic systems, if you want.
  • Auto-Firing: Sit back and relax as the game also fires away with automatic systems, if you want.
  • Smart-er Targets: I taught them to use evasive manoeuvres and launch flares.
  • Be the Pilot: Change perspectives and try to dodge the barrage yourself. If you're feeling lucky...
  • Itano Style: Unleash a display of missiles in the anime way, more than its reasonable because it looks cool.
  • Multiple Camera Angles: Watch the action unfold from the perspective of your choice.
  • Photo Mode: Fly around the game watching the action wherever you want!
  • Missile Camera: Follow along the journey of where the missile is to where it isn't.
  • Choose Your Time: Do you like sunsets more than sunrises? You will be able to alternate between them. 
  • Stop the Simulation: Want to stop the clock? Maybe the simulation? Why not both... pause everything in its tracks.
  • Sandbox Style Chaos: Explore a playground of destruction where the sky's the limit and there are no micro-transactions to stop you.
  • Behaviour Customization: Even more settings to fiddle with and make the perfect fireworks display.
  • Localization: The game is available in three (3) languages, English, Português Brasileiro and 日本語.

Ready to paint the sky with your own explosions?

How to Play & Controls

This game was made to be played with a mouse and a keyboard.
The full version also supports gamepads, like a Xbox Controller.
Other brands and models of gamepads are not guaranteed to work.

Demo Version

The demo is an older build of the game, before a lot of the fun things were added, such as flying the planes. Thus the controls are very limited and don't support a gamepad.

ActionKeyboard and Mouse
Aim.Mouse Movement.
Launch Missiles.
Left Click / Space Bar.
Pause.Escape / Pause Break / P Key.


Full Version

Use your mouse to configure the launcher and use the in-game configuration UI panels to your liking.

On the very top, you can click the arrows on the side of the panel name to change panels. 

Click Here to Expand
Action Keyboard and Mouse Gamepads
Aim. Mouse Movement. Right Stick.
Launch Missiles
(Press Button).
Left Click / Space Bar. West Button / South Button / Left or Right Stick Press.
Launch Missiles
(Hold Button).
Left Click / Space Bar.West Button / South Button / Left or Right Stick Press.
Pause. Escape / Pause Break / P Key. Start Button.
Configuration Menu. Shortcut.C Key. D-Pad Right.
Throttle. Left Shift and Left Control. Left Shoulder and Right Shoulder.
Quick Throttle. Double tap Throttle Input for quick increase / decrease to max. Double tap Throttle Input for quick increase / decrease to max.
Pitch. W and S  Keys / Up and Down Arrows. Left Stick Y Axis.
Roll. A and D Keys / Left and Right Arrows. Left Stick X Axis.
Yaw. Q and E Keys / Comma and Period Keys. Left Trigger and Right Trigger.
Camera Movement.
(Photo Mode)
Use pitch, roll, yaw and aim controls to move the camera.Use pitch, roll and aim controls to move the camera.
Camera Dutch.
(Photo Mode)
Use throttle controls to rotate the camera.Use throttle controls to rotate the camera.
Countermeasures. F or Backspace key. North Button / East Button.


Debug Controls

The game has some very useful shortcuts and some debug stuff available to use.
Although most commands require a keyboard, I managed to add the most useful ones into the gamepads as well.

Click here to expand
Action  Keyboard and MouseGamepads
Toggle UI Shortcut. F1 Key. D-Pad Left.
Toggle Aim Mode Shortcut. F2 Key. N/A.
Spawn as Target Pilot Shortcut. F3 Key. D-Pad Up.
Toggle Auto Pilot Shortcut. F4 Key. D-Pad Down.
Destroy All Missiles Debug Shortcut. F5 Key. N/A.
Destroy All Targets Debug Shortcut. F6 Key. N/A.
Destroy All Flares Debug Shortcut. F7 Key. N/A.
Clear Empty VFX Debug Shortcut. F8 Key. N/A.
Reset Cameras Debug Shortcut. F9 Key. Select Button.
Reset Game Saved Data Debug Shortcut. F10 Key. (Requires to Hold Button). N/A.
Change Language Debug Shortcut. F11 Key. (Requires to Hold Button). N/A.


Game Guide

If you want to check out what any of the game controls will do in the simulation and what they control, I've compiled a list with some details about them.
Check below a complete list of what each one of the configurations do.

Click Here to Expand
Configurations
Missiles & Guidance
NameTypeDefinition
Guidance Mode Drop-down Selects between each type of guidance algorithm
Missiles Slider Configures how many missiles to fire per launch.
Next Missile Slider Delay between the firing of each missile or salvo.
Itano Style Slider Sets how much the missiles will move like the anime ones. See “Itano Circus”.
Legacy 3D Model Toggle Use the old preview janky missile model or the new prettier models.
Missiles & Flares
Chance of Dud Slider The chance that a missile will misfire and fail.
Ignition Delay Slider The amount of delay between launching the missile and its engine igniting.
Follow Angle Slider Defines how many degrees can the missile see between the missile velocity vector and the target direction. More angle means the missile will do a 180° and keep chasing. Only applies to LOS type missiles.
Flare Range Slider Changes how far does the missile sees flares in front of it. The bigger the multiplier the easier a missile will go after a flare.
Ignore Flares Toggle If set to ON, the missile will ignore any flares in its flight path.
Hits Missiles Toggle If set to ON, the missile will be able to collide with other missiles mid flight.
Missiles & Speed
Burn Time Slider Sets how long the missile engine will have fuel for. The more the longer the flight.
Launch Force Slider Sets how fast the missile will be accelerated out of the launcher tubes.
Launch Randomness Slider Randomizes the flight direction of each missile when they are launched.
Acceleration Slider Defines how powerful the missile engines are.
Accel Variation Slider Sets a random variation in the acceleration. It is calculated as a range around the base value, with a min-max limit equal to the “Acceleration” slider range.
Launcher & Auto
Sequential Fire Toggle If set to OFF, the launcher will use a random tube for every launch. If ON, the missiles will use the tubes one-by-one sequentially. Only applies if the “Missiles” slider is bigger than ‘1’.
Salvo Launch Toggle If set to ON, the launcher will fire up to 16 missiles at once until all “Missiles” on the slider have been launched. If set to OFF, the missiles will be launched individually.
Auto Lock-On Toggle Defines if the player or the launcher aims at a target. The launcher can only track one target, in manual mode the player can track multiple targets.
Auto Launch Toggle Defines if the launcher will fire automatically or not. This uses the “Next Launch” as the firing interval.
Override Auto Toggle If set to ON, the player can send launch commands simultaneously while the “Auto Launch” is enabled. If OFF, only the launcher will do so in auto mode.
Switch Target Button Tells the launcher to switch targets. Only applies if the “Auto Lock-On” toggle is ON.
Next Launch Slider Defines the launch interval of the “Auto Launch” mode of the launcher.
Rotation Speed Slider Sets how fast the launcher turret can rotate towards a target direction.
Targets & Flares
Targets Slider How many targets will be created in the game area.
Target Health Slider Sets how many missiles need to hit a target before it comes crashing down.
Spawn Target Button Creates a target immediately. Limited to the “Target” amount.
Dodges Missiles Toggle Defines if the AI targets will attempt to dodge the missiles.
Periodic Flares Toggle Sets the flare behaviour of the targets based on the “Flare Interval” slider.
Counter Flares Toggle Allows the targets to release flares defensively when being chased by a missile.
Flare Interval Slider Sets how frequent the “Periodic Flares” will be launched.
Time & Day
Time Stop Toggle Stops the in-game clock that controls the “Time of Day”.
Time of Day Slider Shows you the current time of the day while also being used to change it at the same time.
Time Speed Slider How fast will time pass by in-game. Does not affect the simulation, only the “Time of Day”.
Day Cycle Slider Defines how long an in-game day will last.
Photo Mode
Photo Mode Toggle Enables the in-game photo mode and manual camera controls.
Freeze Frame Toggle Stops the game simulation. Also will trigger the “Time Stop” to maintain the same time for the photos.
Field of View Slider Updates the photo mode camera field of view.
Photo Mode → Depth of Field Subgroup
Focus Distance Slider Controls the photo mode camera focusing distance.
Focal Length Slider Controls the photo mode camera focal length of the lens.
Aperture Slider Controls the photo mode camera lens aperture.
Camera & Pilot
Camera Group Drop-down Selects between each type of game camera. Each groups has a different set of cameras that can be switched between.
Target Aim HUD Toggle Enables or disables the squares that show you where a target is and if it is currently locked.
Switch Camera Button Changes from camera to camera within one of “Camera Groups”.
Camera & Pilot → Pilot a Target Plane Subgroup
From the Ground Button Creates a target flying in the air and gives controls to the player.
From the Air Button Creates a target landed in the ground and gives controls to the player.
Auto Pilot Toggle If ON, the AI will fly the plane for you. If OFF you have full control. You can override AI controls by giving any input to the plane.
Return to Launcher Button Releases the target to AI control and brings the player back to the launcher.


Tips.

Is this your first time playing or curious about each type of missile?
Click below to learn more.

Click here to expand
  • The game should try to open in windowed mode the first time.
    • In case you need to change that, the game has a switch for it in the menus or in Windows you can use Alt + Enter to change to window mode as well.
  • Although the window is resizable, this game works best on a 16:9 aspect ratio.
  • Don't forget, the debug shortcuts can be very helpful, check the list above again if needed.
  • Pause the game (Esc Key) to unlock the mouse cursor from the game window.
  • Do you want to know what each guidance type abbreviation means? Check them out below:
    • Dumb -> No guidance system. Flies mostly straight.
    • Follow -> Point to towards target and GO. Like most missiles in games.
    • LOS -> Line of Sight. Similar to follow mode but can loose track of the target.
    • Predictive LOS -> Line of Sight that tries to move towards where the target will be around quarter of a second in the future.
    • Proportional Nav. -> Proportional Navigation - More precise, tries to predict the target trajectory.
    • ZEM -> Zero Effort Miss - Proportional Nav. with some sauce.
    • Itano -> Follows the target while waving towards it.
    • Random -> Chooses a guidance type randomly.


Roadmap

The roadmap is also available on Codecks, there you can see more about the game progress. The projects is on version 1.1.1, which is the last update as well.

Below you can click to expand the game roadmap information on release dates and feature table.

Check more information on the release dates.
Version0.3 - Preview0.4 - Alpha0.5 - Alpha0.7 - Beta0.9 - Beta1.0 - Launch1.1 - Final
StatusReleasedReleasedReleasedReleasedReleasedReleasedReleased


Check the feature table with the information of when you can expect a feature and on which version.
Feature Name0.30.40.50.70.91.01.1
Multiple Guidance SystemsDoneDoneDone
Done
Customizable BarrageDone
Done
Auto-TrackingDone

Itano Style
Done
Auto-FiringDone

Smart-er Targets
DoneDone

Be the Pilot
Done
Multiple Camera AnglesDoneDoneDoneDoneDone
Missile CameraDone
Choose Your TimeDone
Photo ModeDone
LocalizationDone
More CustomizationDoneDoneDoneDoneDoneDone


System Requirements

The game was developed for Windows, however, I'm uploading Linux and Mac builds, too. Just keep in mind that I'm not able to provide full support for these platforms. 

General System Guidelines
ItemSpecification
Processor6th Generation Core i3 or better
Memoryat least 1 GB of free RAM
or 6 GB of total RAM
Graphics CardGTX 800 series and above
Graphics APIDirectX 11 or higher.
Storage
400 MB or more of free disk space

This is just an idea for a good experience.
This is not a completely precise benchmark, so let me know if you have any trouble with it. 

Purchase

Buy Now$1.45 USD or more

In order to download this game you must purchase it at or above the minimum price of $1.45 USD. You will get access to the following files:

missile-fest-win64.zip 55 MB
Version 1.1.1
missile-fest-linux.zip 60 MB
Version 1.1.1
missile-fest-mac.zip 65 MB
Version 1.1.1

Download demo

Download
missile-fest-win64-demo.zip 47 MB
Version 0.5.1
Download
missile-fest-linux-demo.zip 47 MB
Version 0.5.1
Download
missile-fest-mac-demo.zip 57 MB
Version 0.5.1

Development log

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