Missile Fest
A downloadable game for Windows, macOS, and Linux
Welcome to Missile Fest!
Ever wanted to feel like a game developer adjusting every value until the simulation is just right? Now you can, with Missile Fest!
Choose your targeting system and configure things your way.
Will you opt for precision or embrace the unpredictable?
Here you can test endless possibilities in a simulation sandbox.
Bem-vindo ao Missile Fest!
Este jogo também está disponível em Português Brasileiro.
Basta selecionar o idioma desejado quando o jogo abrir.
ミサイルフェストへようこそ!
このゲームは日本語でもご利用いただけます。
ゲームが開いたら、希望の言語を選択するだけです。
These are the playgrounds, where the sky becomes your canvas and the missile launcher your brush... sort of.
All of the gifs you see on this page in the sidebar are from gameplay footage, just so you know.
However, be mindful, this isn't just about destruction.
It's about testing you CPU's limit.
How many missiles until it crashes?
Who knows... Its time to find out!
A free demo of the game is now available.
Features
Here's what you can expect to see in the playgrounds of Missile Fest:
- Feel like a developer: Test and modify every single value until the game feels just right for you!
- Multiple Guidance Systems: Experiment with a variety of guidance systems to manipulate the trajectory of your missiles.
- Customizable Barrage: Adjust settings of the missile launcher to your liking.
- Auto-Tracking: Let the game aim for you with automatic systems, if you want.
- Auto-Firing: Sit back and relax as the game also fires away with automatic systems, if you want.
- Smart-er Targets: I taught them to use evasive manoeuvres and launch flares.
- Be the Pilot: Change perspectives and try to dodge the barrage yourself. If you're feeling lucky...
- Itano Style: Unleash a display of missiles in the anime way, more than its reasonable because it looks cool.
- Multiple Camera Angles: Watch the action unfold from the perspective of your choice.
- Photo Mode: Fly around the game watching the action wherever you want!
- Missile Camera: Follow along the journey of where the missile is to where it isn't.
- Choose Your Time: Do you like sunsets more than sunrises? You will be able to alternate between them.
- Stop the Simulation: Want to stop the clock? Maybe the simulation? Why not both... pause everything in its tracks.
- Sandbox Style Chaos: Explore a playground of destruction where the sky's the limit and there are no micro-transactions to stop you.
- Behaviour Customization: Even more settings to fiddle with and make the perfect fireworks display.
- Localization: The game is available in three (3) languages, English, Português Brasileiro and 日本語.
Ready to paint the sky with your own explosions?
How to Play & Controls
This game was made to be played with a mouse and a keyboard.
The full version also supports gamepads, like a Xbox Controller.
Other brands and models of gamepads are not guaranteed to work.
Demo Version
The demo is an older build of the game, before a lot of the fun things were added, such as flying the planes. Thus the controls are very limited and don't support a gamepad.
Action | Keyboard and Mouse |
Aim. | Mouse Movement. |
Launch Missiles. | Left Click / Space Bar. |
Pause. | Escape / Pause Break / P Key. |
Full Version
Use your mouse to configure the launcher and use the in-game configuration UI panels to your liking.
On the very top, you can click the arrows on the side of the panel name to change panels.
Click Here to Expand
Action | Keyboard and Mouse | Gamepads |
Aim. | Mouse Movement. | Right Stick. |
Launch Missiles (Press Button). | Left Click / Space Bar. | West Button / South Button / Left or Right Stick Press. |
Launch Missiles (Hold Button). | Left Click / Space Bar. | West Button / South Button / Left or Right Stick Press. |
Pause. | Escape / Pause Break / P Key. | Start Button. |
Configuration Menu. Shortcut. | C Key. | D-Pad Right. |
Throttle. | Left Shift and Left Control. | Left Shoulder and Right Shoulder. |
Quick Throttle. | Double tap Throttle Input for quick increase / decrease to max. | Double tap Throttle Input for quick increase / decrease to max. |
Pitch. | W and S Keys / Up and Down Arrows. | Left Stick Y Axis. |
Roll. | A and D Keys / Left and Right Arrows. | Left Stick X Axis. |
Yaw. | Q and E Keys / Comma and Period Keys. | Left Trigger and Right Trigger. |
Camera Movement. (Photo Mode) | Use pitch, roll, yaw and aim controls to move the camera. | Use pitch, roll and aim controls to move the camera. |
Camera Dutch. (Photo Mode) | Use throttle controls to rotate the camera. | Use throttle controls to rotate the camera. |
Countermeasures. | F or Backspace key. | North Button / East Button. |
Debug Controls
The game has some very useful shortcuts and some debug stuff available to use.
Although most commands require a keyboard, I managed to add the most useful ones into the gamepads as well.
Click here to expand
Action | Keyboard and Mouse | Gamepads |
Toggle UI Shortcut. | F1 Key. | D-Pad Left. |
Toggle Aim Mode Shortcut. | F2 Key. | N/A. |
Spawn as Target Pilot Shortcut. | F3 Key. | D-Pad Up. |
Toggle Auto Pilot Shortcut. | F4 Key. | D-Pad Down. |
Destroy All Missiles Debug Shortcut. | F5 Key. | N/A. |
Destroy All Targets Debug Shortcut. | F6 Key. | N/A. |
Destroy All Flares Debug Shortcut. | F7 Key. | N/A. |
Clear Empty VFX Debug Shortcut. | F8 Key. | N/A. |
Reset Cameras Debug Shortcut. | F9 Key. | Select Button. |
Reset Game Saved Data Debug Shortcut. | F10 Key. (Requires to Hold Button). | N/A. |
Change Language Debug Shortcut. | F11 Key. (Requires to Hold Button). | N/A. |
Game Guide
If you want to check out what any of the game controls will do in the simulation and what they control, I've compiled a list with some details about them.
Check below a complete list of what each one of the configurations do.
Click Here to Expand
Configurations | ||
Missiles & Guidance | ||
Name | Type | Definition |
Guidance Mode | Drop-down | Selects between each type of guidance algorithm |
Missiles | Slider | Configures how many missiles to fire per launch. |
Next Missile | Slider | Delay between the firing of each missile or salvo. |
Itano Style | Slider | Sets how much the missiles will move like the anime ones. See “Itano Circus”. |
Legacy 3D Model | Toggle | Use the old preview janky missile model or the new prettier models. |
Missiles & Flares | ||
Chance of Dud | Slider | The chance that a missile will misfire and fail. |
Ignition Delay | Slider | The amount of delay between launching the missile and its engine igniting. |
Follow Angle | Slider | Defines how many degrees can the missile see between the missile velocity vector and the target direction. More angle means the missile will do a 180° and keep chasing. Only applies to LOS type missiles. |
Flare Range | Slider | Changes how far does the missile sees flares in front of it. The bigger the multiplier the easier a missile will go after a flare. |
Ignore Flares | Toggle | If set to ON, the missile will ignore any flares in its flight path. |
Hits Missiles | Toggle | If set to ON, the missile will be able to collide with other missiles mid flight. |
Missiles & Speed | ||
Burn Time | Slider | Sets how long the missile engine will have fuel for. The more the longer the flight. |
Launch Force | Slider | Sets how fast the missile will be accelerated out of the launcher tubes. |
Launch Randomness | Slider | Randomizes the flight direction of each missile when they are launched. |
Acceleration | Slider | Defines how powerful the missile engines are. |
Accel Variation | Slider | Sets a random variation in the acceleration. It is calculated as a range around the base value, with a min-max limit equal to the “Acceleration” slider range. |
Launcher & Auto | ||
Sequential Fire | Toggle | If set to OFF, the launcher will use a random tube for every launch. If ON, the missiles will use the tubes one-by-one sequentially. Only applies if the “Missiles” slider is bigger than ‘1’. |
Salvo Launch | Toggle | If set to ON, the launcher will fire up to 16 missiles at once until all “Missiles” on the slider have been launched. If set to OFF, the missiles will be launched individually. |
Auto Lock-On | Toggle | Defines if the player or the launcher aims at a target. The launcher can only track one target, in manual mode the player can track multiple targets. |
Auto Launch | Toggle | Defines if the launcher will fire automatically or not. This uses the “Next Launch” as the firing interval. |
Override Auto | Toggle | If set to ON, the player can send launch commands simultaneously while the “Auto Launch” is enabled. If OFF, only the launcher will do so in auto mode. |
Switch Target | Button | Tells the launcher to switch targets. Only applies if the “Auto Lock-On” toggle is ON. |
Next Launch | Slider | Defines the launch interval of the “Auto Launch” mode of the launcher. |
Rotation Speed | Slider | Sets how fast the launcher turret can rotate towards a target direction. |
Targets & Flares | ||
Targets | Slider | How many targets will be created in the game area. |
Target Health | Slider | Sets how many missiles need to hit a target before it comes crashing down. |
Spawn Target | Button | Creates a target immediately. Limited to the “Target” amount. |
Dodges Missiles | Toggle | Defines if the AI targets will attempt to dodge the missiles. |
Periodic Flares | Toggle | Sets the flare behaviour of the targets based on the “Flare Interval” slider. |
Counter Flares | Toggle | Allows the targets to release flares defensively when being chased by a missile. |
Flare Interval | Slider | Sets how frequent the “Periodic Flares” will be launched. |
Time & Day | ||
Time Stop | Toggle | Stops the in-game clock that controls the “Time of Day”. |
Time of Day | Slider | Shows you the current time of the day while also being used to change it at the same time. |
Time Speed | Slider | How fast will time pass by in-game. Does not affect the simulation, only the “Time of Day”. |
Day Cycle | Slider | Defines how long an in-game day will last. |
Photo Mode | ||
Photo Mode | Toggle | Enables the in-game photo mode and manual camera controls. |
Freeze Frame | Toggle | Stops the game simulation. Also will trigger the “Time Stop” to maintain the same time for the photos. |
Field of View | Slider | Updates the photo mode camera field of view. |
Photo Mode → Depth of Field Subgroup | ||
Focus Distance | Slider | Controls the photo mode camera focusing distance. |
Focal Length | Slider | Controls the photo mode camera focal length of the lens. |
Aperture | Slider | Controls the photo mode camera lens aperture. |
Camera & Pilot | ||
Camera Group | Drop-down | Selects between each type of game camera. Each groups has a different set of cameras that can be switched between. |
Target Aim HUD | Toggle | Enables or disables the squares that show you where a target is and if it is currently locked. |
Switch Camera | Button | Changes from camera to camera within one of “Camera Groups”. |
Camera & Pilot → Pilot a Target Plane Subgroup | ||
From the Ground | Button | Creates a target flying in the air and gives controls to the player. |
From the Air | Button | Creates a target landed in the ground and gives controls to the player. |
Auto Pilot | Toggle | If ON, the AI will fly the plane for you. If OFF you have full control. You can override AI controls by giving any input to the plane. |
Return to Launcher | Button | Releases the target to AI control and brings the player back to the launcher. |
Tips.
Is this your first time playing or curious about each type of missile?
Click below to learn more.
Click here to expand
- The game should try to open in windowed mode the first time.
- In case you need to change that, the game has a switch for it in the menus or in Windows you can use Alt + Enter to change to window mode as well.
- Although the window is resizable, this game works best on a 16:9 aspect ratio.
- Don't forget, the debug shortcuts can be very helpful, check the list above again if needed.
- Pause the game (Esc Key) to unlock the mouse cursor from the game window.
- Do you want to know what each guidance type abbreviation means? Check them out below:
- Dumb -> No guidance system. Flies mostly straight.
- Follow -> Point to towards target and GO. Like most missiles in games.
- LOS -> Line of Sight. Similar to follow mode but can loose track of the target.
- Predictive LOS -> Line of Sight that tries to move towards where the target will be around quarter of a second in the future.
- Proportional Nav. -> Proportional Navigation - More precise, tries to predict the target trajectory.
- ZEM -> Zero Effort Miss - Proportional Nav. with some sauce.
- Itano -> Follows the target while waving towards it.
- Random -> Chooses a guidance type randomly.
Roadmap
The roadmap is also available on Codecks, there you can see more about the game progress. The projects is on version 1.1.1, which is the last update as well.
Below you can click to expand the game roadmap information on release dates and feature table.
Check more information on the release dates.
Version | 0.3 - Preview | 0.4 - Alpha | 0.5 - Alpha | 0.7 - Beta | 0.9 - Beta | 1.0 - Launch | 1.1 - Final |
Status | Released | Released | Released | Released | Released | Released | Released |
Check the feature table with the information of when you can expect a feature and on which version.
Feature Name | 0.3 | 0.4 | 0.5 | 0.7 | 0.9 | 1.0 | 1.1 |
Multiple Guidance Systems | Done | Done | Done | Done | |||
Customizable Barrage | Done | Done | |||||
Auto-Tracking | Done | ||||||
Itano Style | Done | ||||||
Auto-Firing | Done | ||||||
Smart-er Targets | Done | Done | |||||
Be the Pilot | Done | ||||||
Multiple Camera Angles | Done | Done | Done | Done | Done | ||
Missile Camera | Done | ||||||
Choose Your Time | Done | ||||||
Photo Mode | Done | ||||||
Localization | Done | ||||||
More Customization | Done | Done | Done | Done | Done | Done |
System Requirements
The game was developed for Windows, however, I'm uploading Linux and Mac builds, too. Just keep in mind that I'm not able to provide full support for these platforms.
General System Guidelines
Item | Specification |
Processor | 6th Generation Core i3 or better |
Memory | at least 1 GB of free RAM or 6 GB of total RAM |
Graphics Card | GTX 800 series and above |
Graphics API | DirectX 11 or higher. |
Storage | 400 MB or more of free disk space |
This is just an idea for a good experience.
This is not a completely precise benchmark, so let me know if you have any trouble with it.
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | May 13, 2024 |
Author | ONCGM |
Genre | Simulation, Action |
Made with | Blender, Krita, Unity, Audacity |
Tags | 3D, fest, guidance, itano-circus, Low-poly, missile, photo-mode, Sandbox |
Average session | About a half-hour |
Languages | English, Japanese, Portuguese (Brazil) |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
Purchase
In order to download this game you must purchase it at or above the minimum price of $1.45 USD. You will get access to the following files:
Download demo
Development log
- Photo Mode, Localization and Sale - Final Update v1.1.1Jul 30, 2024
- Missile Fest - Out Now!Jul 18, 2024
- Release v0.7.0 and Demo Version v0.5.1Jul 10, 2024
- Alpha Release - v0.5.0Jun 27, 2024
- Demo Available & Progress Update - v0.4.1May 22, 2024
- Alpha Release - v0.4.0May 13, 2024
- Progress Update - v0.3.8May 11, 2024
- Progress Update - v0.3.7.5May 09, 2024
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