Missile Fest - Out Now!
All the features you want!
After a short Early Access, Missile Fest has now been released!
Grab a copy today or check the free demo too.
And let me tell yah, this was way more work than I thought.
This project has been locked away in my abandoned prototypes folder for years now.
I'm happy to announce that Missile Fest has been been released!
Not only that, but I've also implemented a lot of fun things in the game, as well as some functionality, like gamepad support.
Version 1.0.1 all known bugs were squashed, multiple new settings to check, a day night cycle, more missiles, more flight paths, more cameras and also some quality of life improvements to the game.
Enough talk, there's a lot to see and I can't wait to hear your thought on the game.
Go download and have some fun, on the game page there's a demo as well if you are unsure.
Check change list below for the detailed news and also the game page for the new control scheme and more information.
You can check the road map and what I'm currently working on the Codecks page of the project.
Changelog
Day and Night Cycles.
- Added a day and night cycle to the game.
- Changed the looks of the sun, moon and stars.
- Added configuration panel for time settings.
- Added options to control the time cycle.
- Added options to control the time speed.
- Added options to stop the time.
Cameras
- Added a new scenery camera.
- Added a new pilot camera angle.
- Added a new camera group, the Missile Camera.
- Added new UI options to control the new camera.
- Added the camera functionality.
- Improved camera targeting in auto-mode.
- Added debug option to reset cameras.
Gamepad Support
- Added gamepad input bindings.
- Intended to fly the targets, but should work for everything else.
It is still strongly recommended to have a keyboard and mouse available.
- Intended to fly the targets, but should work for everything else.
Missiles
- Added a missile count to the game.
- Added two extra panels for extended missile configurations.
- Added missile speed options.
- Added missile accelerations options.
- Added missile flare options.
- Added missile following angle limit options.
- Added missile flight time options.
- Added option to control missile launcher turret rotation speed.
- Added the option to use a different missile 3D model.
- Added missile speed options.
- Added some flight time after the missile has used its fuel.
- Added two new guidance modes to the missiles.
- Predictive LOS, line of sight missile that tries to predict the targets movements a second in the future.
- ZEM, zero effort miss guidance.
Improvements and Miscellaneous
- Added four new AI flight paths.
- Increased flight ceiling for targets.
- Increased default missile speed.
- Increased missile maximum speed slider limit.
- Increased default missile lock angle.
- Changed the screen scaling of the UI.
- Changed full screen mode to exclusive application.
- Changed how the game opens, now its on windowed mode.
- Changed target colliders and collision detection mode.
- Changed watermark logo to be actually a watermark now and moved build ID to credits.
- Changed greeting on the game from early access to launch.
- Some other things I've forgot to take notes, but general bug fixing and quality of life improvements.
Extras
- Added a sweeping motion to the turret if auto aiming and now target available.
- Added more menu phrases.
- Added a limit to the intro scene, so it only appears a certain number of times.
- Added a new toggle that disables the aiming HUD.
- Added a debug option to clear the save.
- Added multiple more debug shortcuts options to the game.
Fixes
- Fixed target double spawning.
- Fixed missile camera null reference error.
- Fixed UI, camera and launcher target auto locked sync problem.
- Fixed camera changing to another angle when spawning a player controller target.
- Fixed not being able to change time manually when time was paused.
- Fixed time slider being offset by 12h.
- Fixed UI text showing wrong version in pause menu. Its now automated, so I won't forget it again.
- Fixed UI alignment on launcher toggles.
- Fixed auto aim mode UI toggle not setting to manual aim camera when deactivating.
- Fixed UI bug related to target spawning limit.
- Fixed UI bug related to target view distance.
Files
Get Missile Fest
Missile Fest
A missile simulation sandbox where you configure everything your way!
Status | Released |
Author | ONCGM |
Genre | Simulation, Action |
Tags | 3D, fest, guidance, itano-circus, Low-poly, missile, photo-mode, Sandbox |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Photo Mode, Localization and Sale - Final Update v1.1.1Jul 30, 2024
- Release v0.7.0 and Demo Version v0.5.1Jul 10, 2024
- Alpha Release - v0.5.0Jun 27, 2024
- Demo Available & Progress Update - v0.4.1May 22, 2024
- Alpha Release - v0.4.0May 13, 2024
- Progress Update - v0.3.8May 11, 2024
- Progress Update - v0.3.7.5May 09, 2024
- Progress Update - v0.3.7May 05, 2024
- Progress Update - v0.3.6May 02, 2024
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