Photo Mode, Localization and Sale - Final Update v1.1.1
Hello commanders!
The game now has a photo mode and support to two other languages.
日本語もありますよ。Os BR pira no Português!
(Portuguese Brazil and Japanese).
With that, the game now also supports a larger audience, as the localization will open it up to many more to enjoy.
Here I'm keeping English as the main language, don't worry.
The photo mode turned out being better than I expected! Being able to fly around and go anywhere is pretty great, and, you can now also stop the simulation on its tracks and go inspect what is happening with a closer look.
I'm updating the game page to better market the game, but the core idea is to have the same experience as a game developer, designer or tester would have in the editor. You know, tweaking the values until it is just right... or completely absurd and funny to see.
With all this implemented, that experience is pretty close, although obviously not able to do everything like changing source code, but the feel is the same if we consider the game scope, the values in the simulation and the flying around to see how things are behaving.
For example, one of my favourites is the missile shotgun. The recipe is -> set the missiles to 16, some Itano Style, salvo mode on, 0.8s engine delay and a slow-ish launch speed (around 50) and have fun.
Also, I'm writing a short guide / wiki on what and how each settings affects the simulation, be it the missiles, target or so on.
It should be up in the game page in the next few days, as it will only be some text, I will not post a dev log just for that, so keep an eye out if you are interested.
Its been a blast developing this game, and this is both great news and a thank you to you all that have supported this game as well.
This was, at least for now, the last content update for this game.
Of course, there might still be a patch for bugs and so on, however, I'm now moving on to allocate my time to other projects, like starting my next game.
As an extra, Missile Fest will be on sale for the next 12 days to commemorate such occasion, hope you all enjoy.
You can find the sale on this link or down below in the buy button and game info section.
Check change list below for the detailed news and also the game page for the new control scheme and more information.
You can check the road map and what I'm currently working on the Codecks page of the project.
Changelog
- Added Localization System.
- Added the localization system to every single game text field, because I should've added this earlier.
- Added a Japanese font asset. (Yes, this takes more time than it might seem).
- Updated font atlas to cover Latin text.
- Changed text alignment to best fit all languages.
- Fixed Japanese text being displayed overlapping itself.
- Added language selection intro screen.
- Added a system to save and remember player language choice.
- Added debug options to all game scenes.
- Added a option to change mid-game the language and update all texts.
- Added a option to change mid-game the language and update all texts.
- Added new photo mode.
- Added camera movement control.
- Added UI panel for photo mode.
- Added camera field of view and depth of field controls.
- Added a option to freeze the simulation.
- Added a new control slider for the missile engine activation delay.
- Increased the control range of multiple values.
- Itano Style from 0 - 300 to 0 - 400.
- Flare Range from 0.75x - 7.5x to 0.25x - 9x.
- Burn Time from 5s - 60s to 1s - 90s.
- Launch Force from 25 - 250 to 10 - 300.
- Acceleration from 15 - 250 to 0 - 350.
- Reduced prediction time on predictive LOS missiles.
- Changed AUTO OVERRIDE to be on by default, makes more sense.
- Fixed logo being cut.
- Finally found the reason for this, it was an importing toggle for sprite shapes, in case you're wandering too.
- A lot more small things I didn't bother keeping note of.
- Like bugs that were fixed before I uploaded the latest build.
Files
Get Missile Fest
Missile Fest
A missile simulation sandbox where you configure everything your way!
Status | Released |
Author | ONCGM |
Genre | Simulation, Action |
Tags | 3D, fest, guidance, itano-circus, Low-poly, missile, photo-mode, Sandbox |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Missile Fest - Out Now!Jul 18, 2024
- Release v0.7.0 and Demo Version v0.5.1Jul 10, 2024
- Alpha Release - v0.5.0Jun 27, 2024
- Demo Available & Progress Update - v0.4.1May 22, 2024
- Alpha Release - v0.4.0May 13, 2024
- Progress Update - v0.3.8May 11, 2024
- Progress Update - v0.3.7.5May 09, 2024
- Progress Update - v0.3.7May 05, 2024
- Progress Update - v0.3.6May 02, 2024
Leave a comment
Log in with itch.io to leave a comment.