Release v0.7.0 and Demo Version v0.5.1
You can now fly the planes!
Don't stand there waiting, grab a copy now if you like dodging missiles and practicing your evasion skills.
There's a free demo too, however, only AI dodgery there, no hands-on anxiety induced missile incoming warnings.
Finally one of the most awaited updates is available to download, and you did read it correctly, you can now also not only launch missiles, but be chased by them... for fun, I suppose.
As well as that, if you'd like to try the game out before buying, the free demo has been updated to version v0.5.1 (the flare update), as it changes a lot of dynamics and how the systems work, I felt it be best to allow for a closer experience to the full product.
This is the last time I will be updating the demo, to not have everything on there as the paid versions has too.
Still, you can enjoy the demo as much as you want, as it is not limited by any means other than the missing features and updates.
With all that good news, hope you enjoy the game.
Check below the change list if you're interested, otherwise, just head to the game page to test it now!
Also, check the game page for the new control scheme and more information.
You can check the road map and what I'm currently working on the Codecks page of the project.
Changelog
v0.7.0
Targets and Be the Pilot Feature
- Added UI elements for the plane HUD (speed, altitude, throttle and health).
- Added backend to control plane HUD UI.
- Added flight controls for the player.
- Added backend to control the plane manually.
- Added random delay when triggering periodic flares so all planes don't launch them together.
- Added alert effects, a directional arrow and a sound alert when a missile is incoming if you're flying the target.
- Improved crashing ship physics after being destroyed.
- Added two new flight paths for AI, three in total now.
- Disabled all aiming guides for the launcher when flying.
- Limited flight area when manually controlling the plane.
- Added simultaneous control input (player + AI) for smoother control changes during autopilot mode.
- Increased plane engine power.
- Made it so you can fly the plane from the launcher view, like an RC model.
Cameras
- Added two camera options for flying the plane.
- Added a new camera angles for playgrounds camera group.
- Added new target camera angle (onboard).
- Changed second target camera angle, now its a reverse view to see the missiles following it.
- Removed masking of aiming squares when using automatic aim.
- Improved camera angles of all camera groups.
- Made cameras follow some of the crashes for more drama.
- Made auto-aim camera look at target even when above the launcher.
- Changed the way the game aims the auto-aim camera of the missile launcher.
- Auto-aim camera now does a small zooms according to target distance.
Configuration Options
- Added missile dud chance slider.
- Added slider to flare interval control.
- Added slider for target health.
- Added toggle for controlling target dodging behaviour.
- Added pilot configurations and options to panels.
- Added two options to spawn and pilot a target plane.
- Added option to use autopilot when flying the planes.
- Reordered the missile configuration page UI controls.
- Update naming on configuration panels.
- Changed "Switch Target" button to launcher configuration menu.
Bugs & Fixes
- Fixed a bug where the lower throttle input was not being processed properly.
- Fixed a visual bug with the order of the launch cap animation opening and its code assignment order.
Now the correct cap opens for each appropriate slot. - Fixed camera priority bug with new camera angles.
- Fixed missile VFX local coordinates.
- Fixed a bug where the auto aim toggle wouldn't update if triggered by other contexts.
Improvements
- Improved pausing behaviour so ships don't lose their momentum.
- You can now press or hold the fire button for less spammy clicking needs.
- Made menu missile launcher fire missiles if you know the key.
- Simplified aiming reticle on manual aim.
- Equalized audio levels of target planes, missiles and explosions.
Extras
- Created new demo build for all platforms and made special texts for it.
Secrets
- Added debug shortcuts for dev stuff.
- Added debug option to disable some of the UI.
- Added debug option to destroy all targets.
Files
Get Missile Fest
Missile Fest
A missile simulation sandbox where you configure everything your way!
Status | Released |
Author | ONCGM |
Genre | Simulation, Action |
Tags | 3D, fest, guidance, itano-circus, Low-poly, missile, photo-mode, Sandbox |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Photo Mode, Localization and Sale - Final Update v1.1.1Jul 30, 2024
- Missile Fest - Out Now!Jul 18, 2024
- Alpha Release - v0.5.0Jun 27, 2024
- Demo Available & Progress Update - v0.4.1May 22, 2024
- Alpha Release - v0.4.0May 13, 2024
- Progress Update - v0.3.8May 11, 2024
- Progress Update - v0.3.7.5May 09, 2024
- Progress Update - v0.3.7May 05, 2024
- Progress Update - v0.3.6May 02, 2024
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