Progress Update - v0.3.6
Hey there folks.
I'm now going through old code and behaviours and changing them to be more versatile.
As the game will be expanded more and more throughout the next months, I don't want to have to deal with code that won't be flexible, and I tell you, it can be a pain if the game is big.
So its best to start now.
Also, I need to update some more the targets and the proportional navigation systems, as they rely on speed and other factor that will need to be handled the same way for it to be consistent across all targets.
In other words, I need to make my dumb targets move the same way that AI or Player controlled targets will in the future to avoid major headaches.
Another thing I added was a random mode, so each missile selects a different targeting model every time. Looks pretty nice with all those different paths.
For a more in-depth look of what is going on you can also check out the Codecks page of the project.
You can check the changes below.
Changelog
v0.3.6
- Overhauled target movement code to work with physics rather than with position interpolation.
- Fixed issues with proportional guidance modes so they can work easier with future updates.
- Refactored some guidance code to be more consistent.
- Fixed a bug where a missile that lost track could regain track if it was within reach of the target once again.
- Change the behaviour of the missiles once they exhausted their fuel. Now they will fly for a bit and either explode on contact or after a few seconds.
- Added new 'random' guidance option. Now each missile can be automatically fired with a random guidance mode.
- Implemented the Itano guidance mode. Still testing some things out, so this one may change again in the future.
- Fixed bug where Launcher would not sync aim direction with locked target.
- Fixed bug where Launcher would show locked status on targets that were not locked.
- Fixed target explosion force values that now needed to match new physics based movement.
v0.3.5
- Updated Unity Engine to 2022.3 version.
- Added new 'Input System' to the project.
- Changed configuration UI to close when pausing the game to avoid accidentally changing settings or stealing input.
- Changed configuration UI to not allow to fire if mouse is over the UI panel.
- Fixed 'Exit Game' button that was disabled for a test web build.
- Overhauled 'Pause System' and now game pauses faster and with less problems.
Get Missile Fest
Missile Fest
A missile simulation sandbox where you configure everything your way!
Status | Released |
Author | ONCGM |
Genre | Simulation, Action |
Tags | 3D, fest, guidance, itano-circus, Low-poly, missile, photo-mode, Sandbox |
Languages | English, Japanese, Portuguese (Brazil) |
More posts
- Photo Mode, Localization and Sale - Final Update v1.1.1Jul 30, 2024
- Missile Fest - Out Now!Jul 18, 2024
- Release v0.7.0 and Demo Version v0.5.1Jul 10, 2024
- Alpha Release - v0.5.0Jun 27, 2024
- Demo Available & Progress Update - v0.4.1May 22, 2024
- Alpha Release - v0.4.0May 13, 2024
- Progress Update - v0.3.8May 11, 2024
- Progress Update - v0.3.7.5May 09, 2024
- Progress Update - v0.3.7May 05, 2024
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