First Progress Update - v0.3.5


Hey there folks, hope you're all doing well.

This last few days I've been working on bringing the game closer to version 0.4, the first one that will be out to whoever joins in on the early access action.

I'll likely do another update during this week as I progress, given that I don't plan on notifying everyone for every single a small change.

For a more in-depth look of what is going on you can also check out the Codecks page of the project.

The first few changes I made were to change the way the game pauses, as it was slow and causing some UI problems.
Now I stop the game actors based on an event that is triggered with the pause order, and then everything becomes quiet.

Some things still work, like the camera rotation, but that is fine, I actually like it that way as you can see what is happening when the game as pause. This might be very useful in the future when we have more camera angles.

However, this is a bit harder to maintain but keeps me with the options to use animations and tweens to keep the game looking nice as now I don't have to shutdown the entire engine.

If you ever made a Unity game and tried pausing with "time.timeScale" you know what I'm talking about.

Changelog

  • Updated Unity Engine to 2022.3 version.
  • Added new 'Input System' to the project.
  • Changed configuration UI to close when pausing the game to avoid accidentally changing settings or stealing input.
  • Changed configuration UI to not allow to fire if mouse is over the UI panel.
  • Fixed 'Exit Game' button that was disabled for a test web build.
  • Overhauled 'Pause System' and now game pauses faster and with less problems.

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